That said, I always find it interesting to think about flaws that could have been polished out, or improvements that could've been made. Games that asymptote towards perfect are, in some ways, easier to pick on, because the imperfections are more glaring.
So my biggest complaint relates to the way that the various gadgets accrued throughout the game give you access to more of the environment, or rather, that they don't tell you this is going to happen. I spent a goodly amount of time trying to figure out how the fuck I was supposed to reach only-just-inaccessible secret areas - climb to the highest point, dive off, glide down and smack into the wall just below it; fire countless Batarangs at it from all angles; place explosives on all the walls underneath it, detonated to no avail; climb around next to, above and beside it trying to find a route in - to find out, an hour or four later, that you couldn't possibly access it without the next gadget being unlocked. I know I'm not the only one, too. If Batman had muttered, "I don't think I can get in there yet - maybe later", in his impossibly gravelly voice when you encountered the first of the accused secret areas, that would've been problem solved, methinks.
Next up is the lack of variety in henchmen. There are only 9 enemy types throughout the ga- wait, that's actually a pretty respectable number. And the combat never gets boring, and every encounter is different every time, and the difficulty increases steadily throughout the game, and the presentation is fucking fantastic, and the feedback is perfect, and it's probably the best fighting system I've ever had the pleasure of fly-kicking in the head. So...yeah, it's too good, that's the problem.
No, wait! The default henchmen all have exactly the same build! The models have different textures and details and whatnot, but they're invariably enormous beefcakes, and it gets a little weird when you register that the last seven chaps whose skulls you crushed with your elbow all had exactly the same bulging biceps and tree trunk thighs. Mind you, the biceps are impeccably detailed, and you could see the pores on their shaven scalps, but it was still slightly unnerving, wasn't it? Oh.I'm really scraping the bottom of the critical barrel.
I could complain that the acrobatic twisting that Batman has to perform in order to play the appropriate combat animation sometimes looks slightly odd, but 98.FUCKYEAH% of the time it all looks brutally lovely and flows like butterscotch sauce over a sticky date pudding. I could also point out that in the climactic moments where Batman demolishes a henchmen's face in slow-mo, the demolition boot doesn't always connect perfectly with said face, but that would be an incredibly insignificant thing to point out, and I'd look petty if I did so.
My other criticisms are more general ones. For instance, global leaderboards are demoralising because all they do is fist you with how woefully inadequate a Batman you are - a complaint that could be levelled at any global leaderboard, and which is probably highly subjective anyway because some people might look at the highest score and go, "Yeah, I can beat 1,042,249,548,129!", whereas I go, "Quit". I also semi-rail against the lameness of having Achievements associated with simple gameplay progression, whereby simply finishing the game will net you bla number of Gamerscore points (which don't mean anything except LOOK HOW BIG MY GAMERDICK IS and that doesn't matter to me at all, no sir, not at all), but really I appreciate that type of Achievement, as long as they're mixed in with inventive skill-based ones, which in the case of Batman:AA, they are. So, again, I won't bother mentioning it.
Oh, and the fight with the Joker at the end was too brief and not quite tough enough, and the camera angle buggered me about a bit, but it was thoroughly entertaining.
Yeah, that's all I got...


4 comments:
Hmm. My experience of it seems very much in tune with yours, although with some slight differences in intensity - for example, the Joker finale fight camera angle annoyed me quite a lot, throwing off lots of my attacks.
But yes, I wasted a large amount of time trying to get things I couldn't possibly get at first, which was seriously annoying. I even restarted a couple of times thinking I'd missed something at the start - and that's probably the worst thing, ruining the flow of the game entirely at that point. I think that would really be something important to predict and avoid as a potential player reaction to level design, from a designing perspective.
Another thing was that I spent too much time in 'detective mode', because whenever I turned it off I was dogged by the idea that I would be missing clues and things all over the place. So in some sense, the ability was 'overpowered' - I relied on it too much, and frequently had to remind myself to turn it off so that at least the world looked less drab. I am not sure what the solution to this is.
One other small thing that wasn't very good was the Killer Croc encounter - too easy, no tension.
Hmm, that's all I can think of right now, and yeah, definitely minor things in consideration of how much fun I had playing overall - I loved it.
Oh, another awesome thing that you didn't mention (although I am glad I didn't know in advance this was going to happen, so if someone is reading this that hasn't played it, avert thine eyes) was climbing on the back of the giant guys and riding them around, slapping the henchmen. That. Was. Hilarious. Every time.
And did you know the voice of the Joker was none other than Mark Hamill - better known to most as Luke Skywalker?
Completely agree with you about global leader boards. Perhaps the default view for leaderboards should be regional or friend based.
I also agree about gamerscore being tied to level progression. It's unimaginitive and lazy. At the very least they should be tied to completing levels in a particular way. Like "no health lost" etc. Maybe just 1 achievement for completion.
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